Plus I don't like that at the beginning of every flight I have to open WT3 window to manually spawn traffic. I really think WT3 should come with ground routes generated for all the airports in XP11, given it's an automatic process by WT3. Even though I only need to generate ground routes for each airport once, I found the process frustrating and tiring. ![]() It seems to be a working program, but it requires you to generate ground routes every time you run into an airport without routes and the problem is that 99.9% of XP11 airports are without ground routes. XP's own AI traffic tanks fps unbelievably, making me wonder what the hell is wrong with Laminar programming: how could possibly adding five or six AI aircrafts in the sky cost me 30% drop in fps? Come on. So far I haven't got similar good solution in XP. I'm not serious into real world air-liners etc. To me some random traffic in the sky making me feel less lonely is good enough and for that purpose I have to say FSX/P3D's AI traffic is doing a far far better job than XP11. One thing I do find very lacking in X-Plane is AI traffic.
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